A New World – Avowed

I quite enjoyed this game. So much so I only thought to take a single screenshot right near the end. So here’s my little guy who changed the future of this world forever.

After struggling through Fallout New Vegas, I took a bit of a well needed break for a shooter where I would feel better about my clearly failing skills. So I played through all of Halo Combat Evolved on Heroic.
Which didn’t help, those new prequel levels are not easy, phew. Had a hell of a time getting through those.

Anyway, when that was over and I was ready for something narrative again, I took a nice deep dive into the world of Avowed. Which I knew absolutely nothing about except that it released early last year less than a week from Monster Hunter Wilds. It wouldn’t have stood a chance of keeping my attention. Thankfully I just waited and was able to fully appreciate it without the distraction of one of my all time favorite games.

Avowed was a fun time, although it once again has me questioning if I’m getting worse or games are getting harder. About 3/4’s of the way through the game I turned it from normal to easy because I was seriously struggling to make progress. I did choose to do all magic, so I get being squishy, but I also wasn’t really dishing out the damage like the glass cannon I expected.

Yeah looking at builds online real quick, it does seem like going Wizard was one of the top choices, although with me just picking what I thought would work best for skills and putting attribute points where I felt was lacking did work, just not as optimized as I see online. And that’s why I’m okay with it, I’m tired of going straight to the internet for the “best” and as long as I can get through the game, good game. If the game, however, requires optimization in order to progress… I feel differently.

But overall the combat was excellent, about halfway through I realized because my spells come from the books, I could actually have equipped different weapons instead of going all Wands. But I like the wand honestly, and because I’m also currently playing and recording older games it stood out to me that magic didn’t get drafted with being linked to a limited resource. Like other games where you have to choose if you want to swing a sword anytime forever, or be limited by the amount of mana you have to constantly be restoring. Looking at you Oblivion.

Only slightly disappointed I never found a Unique wand. I bet there was one in that final map that I was kind of tired of playing by that point and ready to move on. So I only did one or two side quests in the area and then made a straight shot to the main quest the rest of the time.

The story was excellent though, the companions were fun to learn more about, there was complexity and I had to think at times at what choices I wanted to make. Just what I would expect from an RPG and I’m glad I stuck with it to the end.

Spoilers now.

~

I gave my little baby god a body and let it roam free, also I murdered every one of the Steel Garrote I could after they burned the city. And despite that some died, I stopped the dreamscourge… But maybe I missed something but that probably would have stopped anyway once we freed Sapadal? I mean, if they didn’t know what they were doing… which is what I took away from that. And even though I cared the least about it, all the other options sucked so my character will spend his days now trying to unite The Living Lands in some kind of leadership themselves. Whatever, democracy and all that jazz I guess. I just didn’t like the idea of turning it over to anyone else and there wasn’t a “Make me king” option.

Great game, fantastic.

Ready for something else now.